If you forget this step, your character's face color will not match the body color in-game and you may be missing scars, war paint, and other face coloring. So, does anyone know the name of the faction for people that you can marry? The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Category:Skyrim-Factions-PotentialMarriageFaction&oldid=751334. from reading your responses to other people, i am sure you know how frustrating it can be to learn this, even with a very detailed tutorial like yours (which i followed to the letter, step by step.) In the AI Data tab, set the Aggression to Aggressive. The only fields you need to fill out are the ID, Attribute Weights, and Skill Weights. Right click the application and go to the properties. Give them weapons and whatever else you think they should have. Quit the Creation Kit without saving, restore the source code files and re-edit the quest.". also, i have been modding since warcraft 2. after that it was unreal tournament, then oblivion, and now skyrim. In general, you're going to restrict your spell selection to anything that has a 'LeftHand'/'RightHand' in the Editor ID. Exit the character creation screen and save your game. It has to be a voice that is already being used for a follower/marriage partner. An actor can be a Parent in a number of different relationships, some of which might include his or her children, but many of which will be toward friends, acquaintances, and other family members. They're listed alphabetically by editor id, though you can narrow the search by selecting your character's race and gender. (I'd like him to be a mage; his stats look more like an orc berserker ... ) If I follow your guide to edit Erandur himself, then save to an .esp file - will the new mod simply replace the vanilla version of Erandur? The preview window is a trifle annoying to use so it might take you a bit of fiddling to get a good view. This tab is not hard to set up, but it has a big impact on your follower's behavior, so make sure you do it right. If the voice you pick doesn't have the required recorded dialog you won't be able to access the scripts. As I mentioned in the discussion of classes, the Illusion school isn't used by NPCs at all, so don't bother adding any of these spells to your follower unless you plan on doing a lot of scripting. The next thing you need to do is set the Disposition Base to 75 to make sure that the "I need your help..." option will be available in-game. All of the interior cells are located under the first listing, Interiors, in the World Space drop-down box. What can I do? My follower is in the game, seemingly perfect enough, yet, I can't make him follow me- when I talk to him, the only dialouge I get from him are saying greetings and hellos for his voice. What did I do wrong? Ugh. If the Relations tab thing does not work although you checked "unique", make sure "unique" is checked and click okay, then open the actor again. REQUIRES: SKYRIM.ESM, UPDATE.ESM & SKSE (SKYRIM SCRIPT EXTENDER) NO DLCs NEEDED, but can be used with all DLCs without adaptations! I was able to follow it quite well, even though I have never really used the Creation kit before. This is just a basic tutorial, so I'm not going to cover every single option in the NPC dialog but I will cover all of the settings that you need to create a follower. Great guide, but one thing. then, i altered the hair textures with the dds converter, and photoshop. Are the files appearing in the folders indicated in the tutorial? I love to explore the relationship between the fictional worlds we create for movies, books, games, etc. load up your main save and open mcm and summon the carachter you created and you are done. j-u-i-c-e (author) from Waterloo, On on April 20, 2013: @kar2nz: Try googling 'Skryim missing eyes'. if not, i just want to say i would have NEVER gotten this far without your tutorial. Take your companion on a quest and see how they do. It's hard to comprehend what do to , & where to go from the previous step to the next .. A simple question: In my on-going game, I simply want to change a few stats and skills on the potential follower Erandur. You probably don't really want your own companions reporting you, though if you never commit crimes it probably won't make much difference. Oh, and those scripts are actually there where they should be, CK doesn't want to recognize them apparently. Create Your Follower's Appearance. The following is a list of Faction ID's in The Elder Scrolls V: Skyrim, for completed faction ID list it can be viewed on Creation Kit: Object Window -> Character -> Faction. The UESPWiki – Your source for The Elder Scrolls since 1995 < Skyrim: Factions See step 5.). It may take you a few tries to get it to work, but try to be patient, you're almost done! Thank you for this guide, I've found it very useful and have greatly enjoyed creating the most awesome followers I could imagine. Good luck. I verified the integrity of my game cache via Steam, redid the thingiemajiggy Edit the DialogueFollower Quest, and I didn't get the error this time. - posted in Skyrim Mod Talk: In the CK, I can find factions for people that you can't marry but I can't find the faction for people that you can marry. You don't need to set your character's weight because it will be set when you import the settings you exported earlier. Yeah.. j-u-i-c-e (author) from Waterloo, On on April 01, 2013: @pogonek: A couple people have mentioned this problem. I have a save point set right after the cart ride (before Hadvar asks you who you are) that I use as a starting point whenever I create new characters. After many attempts, I took away the faction "current follower rank -1" and it worked. If you leave it at Unaggressive, he won't attack, but if you put it too high, he'll attack everything in sight. When you're done tweaking poorly understood numbers, click OK. You will probably have to exit the NPC editor (click OK to save changes) and save your plugin before your new combat style will appear in the drop-down list in the AI Data tab. Reviews. i am used to carefully reading instructions, so i don't think i just missed something. I extracted the files in bsa commander, and carefully placed them in the correct filepaths. In the Traits tab, set the race and gender the same as your new character. If you enter the Drunken Huntsman on level 2 and talk to Jenassa, she'll be level 10 (her minimum level) for the rest of the game, even if you don't hire her until you're level 30. Inventory: Open NPC's inventory. The Render window will load in top view, probably centered over an object. Any solutions? How, pray tell, do I "replace those scripts?" This is a great tutorial, just created my first follower! (Search the Actor list in the Object window with 'hireling' in the Filter.) Is this the first time you've generated the textures for this character? I think Onean is not in marriage factions and doesn't have marry dialogues. The default Level Mult to the left is 1.00, which means that your follower will be exactly the same level as you as long as your level isn't below their Calc Min level or above their Calc Max level, in which case they will use those levels instead. If you don't enter the Drunken Huntsman until level 50, she'll be level 40, her maximum level. While Skyrim kept the Thieves Guild and the Dark Brotherhood, the Fighters Guild and Mages Guild were exchanged for other similar organizations. Dude. I placed my created follower inside the Riverwood inn but I by accident moved a part of the building (and tried to set it back perfectly) in the creation kit while placing my follower in there and now as I want to enter the inn through the door the game shuts down. I created my follower with a lot of mods and when i imported the face i suddenly showed a totally different person... Do i need to activate all the mods i used in game to create the char in creation Kit as well? @stanrir: Sorry I missed your post. Before you start allocating skill points, you need to be aware that the following skills are never used by NPCs: Alchemy, Enchanting, Smithing, Lockpicking, Pickpocketing, Speech, and Illusion. j-u-i-c-e (author) from Waterloo, On on May 20, 2013: @Luminaure: I haven't actually done any modding in almost a year, so I'm sure you can find better help on the forums, but here are some suggestions. Your NPC now has the appearance you created in the character generation screen in Skyrim. through trial and error, i've almost completely finished this experiment. They do not cast Illusion spells or spells that heal others without scripting. In all likelihood, it's not going to be a big issue. Exporting your character's face settings will create the following files in your Data folder: The 'xxxxxxxx' is a unique, 8 digit identifier. Notify me about new: Guides. If you want to create a follower with a particularly high value, say +100 Magicka Offset for a spell-casting follower, you can do so here. This is the most 'generous' setting. and the faction ID. Hi, I'm having the problem that the face (and hair) I create in-game look nothing like the face imported when I create the character? You need to then save the file and then reopen the Actor dialog box for your character to continue working. I exported the NPC, placed it in the render window, made sure it wasn't stuck in the floor, then saved. This is likely the problem for you guys that are having trouble accessing and saving your files. This will load all of the actors in the game into the panel on the right. Save your work and exit the Creation Kit. I can't seem to open conversation with the follower which means he's just standing around, naked, in the silver blood in looking very badass. Note that there's a lot more to using the Render window that the few controls that I mention here. If you plan on releasing a mod to the public, you should definitely do this out of consideration for people who download and use your mod. I'm exporting my follower's face settings with Ctrl + F4 after importing the character files, and my follower is working in-game fine, but her face color is many shades darker than the rest of her for some reason. (So don't delete a relationship once you've made it. A world is essentially a standalone environment that is connected to other worlds via loading doors. I recommend you save your mod every few minutes. And then click "Save" as an .esm file in skyrim/data/ and it saves. If you click 'Yes', it will clear the current warning and then another warning will appear. The console command addfac 19809 1 while having an NPC selected will make them eligible for marriage. black eye sockets! In general, if two NPCs are defined as enemies, they will fight as soon as they see each other. The followers in Skyrim can be handy in a pinch, and make for great pack mules, but if you've put a few hundred hours into Skyrim, you're probably getting a little bored of the housecarls and hirelings. The problem is located in your mod. You can drag your follower around by holding down the left mouse button and dragging (a small icon with four arrows will appear). This is sort of a kludge to get around having to create a custom quest to convince your follower to join you and means that your NPC will treat your character like an old friend and join you without hesitation. Marriage to a new spouse via death or Intentional divorce of old spouse. I'm not too sure how the other stats work, though I know a good chunk of them only apply to dragons, so you're own your own here. The Relationship tab and Relationship editor. Nevermind, i figured that out but i now have a new problem. I can't get her to follow me or do anything else. tried different locations. I close all dialogue boxes, click OK after editing, etc. Yes I did “import” the correct file into the creation kit but I don’t think it had the mods. If an NPC observes an ally being attacked and their AI (see below) has been set to assist allies, they will defend that NPC. starter tutorial on the Creation Kit wiki. Relationships control which NPCs fight or defend other NPCs. The last thing you need to do is pick a voice for your character. If you're really interested in creating custom followers that depend on other mods, you're going to need to learn race modding and body modding. All women including DLC's are potential marriage faction and in love with player. There's a short guide to cleaning in this tutorial: https://j-u-i-c-e.hubpages.com/hub/How-to-Make-a-C... Look for the section called 'Clean the Mod' about 2/3 of the way down. Note that followers, by default, will not level with you. Your character can get married in The Elder Scrolls V: Skyrim. Find your character's .npc file, which should be named after your NPC, select it, and click Open to import it into the Creation Kit. any ideas how to fix this? In the Character Gen Parts tab, click 'Import' and import YourCharactersName.npc. If you miss even a single step in this tutorial, your follower won't work. Once their starting level has been determined (ie. First of all, you guys need to make sure you're running the Creation kit in Administrator mode. i want this to work so much. Could somebody explain this thing to me please? ), Choose a Class and Set or Calculate Skills. Right-click in the empty Relationship list and select New to open the Relationship editor. This kind of problem is common if a race uses custom eye meshes, though there are other reasons why you might be having this issue. Do I need to delete him from the Bannered Mare somehow, or drag him from the Bannered Mare to Breezehome in the render window? black eye sockets. If you're in the middle of working on your character (you have the Actor dialog box open), you have to hit OK on the Actor dialog box before you can save the file. If you look at the Character Gen Parts tab you will see an Import button in the top right corner. For those of you having trouble exporting the Face Gen Data, move your ENTIRE skyrim folder to the desktop and try it again. The VoicesMarriageAll formlist includes all of the voices that are authorized for marriage partners. Since the comments are still active, I figured I'd ask; do I have to do anything specific to get an NPC/follower to sandbox both in and outside of a house after I place them? To add armor or clothing directly to the NPC's inventory, read the following section. If the editor doesn't allow you to create a Relationship, make sure that the Unique flag is set. You can also experiment with the Attack and Bash settings which determine things like how likely the NPC is to use a power attack against a staggered foe and that sort of thing. The Stats tab controls your follower's class, level, attributes, and skills. I put my created follower on the skyrim steam workshop, only to discover that when he (and two others I made) lose all their color when downloaded by myself and others anywhere else. Give your mod a sensible name, like nameOfYourCharacter. Thank you for a very comprehensive and well-written tutorial! In Relationships, 'Parent' refers to the actor that you are setting up the relationship for; 'Child' refers to who the relationship is with. If you change the height of your character by too much, you can end up with weirdness in-game, so I don't recommend you change it by much more than + or - 0.1. But yeah, wanted to share that as a "adding someone to the marriage faction" type of thing since we're on the topic of adding factions. made a change to the game you didn't want to make). Horrible tutorial, there was no charectergen tab, never told us how to get into certain places like formlist, and you skipped around too much. Hopefully it works for me when I see him Cx. and try clicking twice again more slowly.). When I go back in to edit it, he disappears from the place I originally set him, making sure I reset him inside the location before I close out of Creation Kit. Divorce: Remove the NPC from the multiple marriage system. It serves mainly as an opportunity for roleplay but has some benefits. Now there isn't even any dialogue prompting him to follow me. At least on SkyRe spells that would seem to be direct carryovers to what follwoers already use (alteration, destruction, conjuration): Can I simply load the SkyRe module in question and get access to the spells I'd like? Please help! Any solution for this? I wanted to make an Npc I could use as a follower and that I could marry. this tutorial was great! for anyone that want a fatser way i recommend familiar faces it requires skyui jcontainers and maybe some other mods and how to use it is simple. The first thing you need to do is give your follower a unique editor id. If you put your follower in a tavern, for example, they will walk around, sit down and eat, and even stir the cook pot. For general information on how factions affect character interactions and other gameplay, see the Skyrim Factions page. This tutorial really helped me. If all that is set up correctly and it still isn't working, try changing the voice and see if that helps. Just set the Parent NPC to your NPC. There's also a Cicero marriage mod floating around with voiced marriage dialogue (which I also have but haven't been able to to test yet, my wife has it as well though & it works great for her). I'm not sure what faction or status sets an npc to spout the non dialed dialogue but the other console command factions I'm aware of are are addfac 51596, quest 21382, marriage asked faction 000ff7f3 and marriage courting faction 0007431a. @j-u-i-c-e I have tried 3 separate voices from the correct list. Marry: Directly assign the NPC to one of the multiple marriage slots. Every NPC in the game will default to basic sandbox behavior, even if they don't have a single AI package in their AI Package list. :), my follower keep attacking each other and other people. Seriously, thank you for this idiot-proof guide. I shall look into that, the link you gave 410-ed, but it gave the right link under 'one of these pages may be useful'. If you're a really hard-core, dead-is-dead style of player, you can leave both boxes unchecked and the game will treat them as normal NPCs. I have recreated this follower 5 times, from scratch, just to check that I haven't been missing anything. That means that the first time you meet them, they will be in their underwear. 1 Factions with bounties 2 Other joinable factions 3 Non-joinable factions 4 Console Commands Dedicated Factions Now I can make my own, I've just finished the first (very basic) one and its working perfectly. Im using a modded game and tried this with KS Hairdos, Brows and TheEyesOfBeauty. Can I fix this by just placing all mods in another folder (so I don't have to download them all again) and then remove skyrim and reinstall skyrim again? it worked perfectly besides the fact that my follower does not have any typical dialogue options such as "follow me" somebody should help us understand this step in follower creation. No NPC ever shows up. Your character is probably too small in the preview window to get a good look at, so use the left mouse button to rotate around him and the middle mouse button to zoom (wheel) or pan (hold down). And when I tried to edit the Npc, I couldn't save the changes I had done. It says that he's already following me, but wouldn't leave the area I placed him in. Cancel out of it (don't press OK!) Well done! There are two ways you can add clothing or armor to your NPC: by choosing a default outfit, or by dragging items into the inventory list. This will allow you to save your project and access it in the future. When the editor is done loading the game files, you will probably see a pop-up warning you about a navmesh error. If you want to be able to marry your follower, you also have to make sure that you pick a voice that has marriage partner dialogue recorded. I'm having the hardest time. There is a brown area covering her forehead which doesn't go away no matter what hair style i use. If everything goes according to plan, the console will appear to do nothing and you can exit the console by typing ~ and then exit the game. Can you help me with that? Check section 6 under Pick a Voice Type. This category lists the members of the Skyrim faction: PotentialMarriageFaction For general information on how factions affect character interactions and other gameplay, see the Skyrim Factions page.For information about this faction's members and relationships, see the faction relationship page. This is probably the most common problem that people encounter when creating custom NPCs. To get married: Go to the Temple of Mara in Riften. You can also add perks to your follower. Aggression determines how likely your follower is to engage in combat. Probably why you can't marry bosmer or … That's the folder one up from the Data folder and it contains both the Data folder and the Skyrim.exe. If it's the latter, you need to test your mod using a clean save, otherwise the game may be pulling old data from your save file. Set Confidence to Foolhardy. Click Yes on the confirmation dialog that appears. Any thought? Hate doing that. All interiors are composed of a single cell separated from all other cells and all exteriors are composed of a collection of continuous cells. There is no Namine.esp - folder in the facegeom and facetint folders. j-u-i-c-e (author) from Waterloo, On on January 02, 2014: @anonymous25891: When you first open the editor, it will give you a lot of warnings. I changed the voice to FemaleYoungEager and I got the dialog. I would really love to create this follower!!! Next, double-check the relationship and faction settings. I also tried disabling any mods that may affect NPCs - All to no avail. I would be very grateful if you have any solutions to the two problems I've encountered. thx for your speedy response. I could talk to him, ask him to follow me, but he was not attacking anything. I believe it might be because i have multiple followers lite and other mods, which could be conflicting with that command, because it would also change the behavior of the other followers i had with me, making them leave for no reason. But when I talk to them, it just repeatedly says “Need something?” Etc. I recommend you do the same. Do you want a sad face or a happy face following you around? could it be because I'm using SKSE instead of the original game load? (Tip: All plugins are mods, but not all mods require plugins.). You can select your follower with the left mouse button and then rotate around them by holding down the Shift key and moving the mouse. ¿How? Drag CurrentFollowerFaction, PotentialFollowerFaction and (optionally) PotentialMarriageFaction into the Faction tab. the brown cap effect does not happen until i import the settings from my saved NPC file. If you get an error, double-check that you typed both the command and your character's name correctly (you may need to exit ~ the console to verify this) and then try again. If you can't find a voice that matches your character's race (I'm looking at you, Khajiits), you can always use a human voice instead. Next we need to set up the follower's relationship to the player. The process works like this: Do a bit of work on your character, click OK, (the Actor box with your character disappears), save your file, reopen the character, do more work, click OK, (the Actor box disappears), save again. Make sure your follower is not overlapping any other objects in the game, otherwise you could end up with weird collision issues. As it stands, they only exist as a definition inside the editor; they have no existence inside the game world itself. She's a good-doer and… Once you've imported your follower, click OK to save your work then select them in the Object window and press Ctrl + F4 to export their face settings. The Creation Kit is a development tool, it's free, it's resource intensive, and it's constantly being updated. If you made your character in Skyrim with the race mod active and that mod uses custom tints (makeup, complexion, hair color, etc.) Locate the DialogueFollower quest and double-click it to open the quest. Tip: If you try to export your character's face and nothing happens, make sure that the Is CharGen Face Preset box is unchecked. To set an outfit, select one from the drop down box. The only thing that did not work was the character's hair, and that is because it was not a vanilla Skyrim hair, it was an Apachii hairstyle. saved i don't know how many times. Double checked the esp file was enabled. If you get an error about a script failing to update, it means that you don't have the game's source scripts (.psc files) located in the Data/Scripts/Source folder. This causes two problems (until they are fixed): To avoid these problems, you can follow the optional step of editing the DialogueFollower quest shown in the sidebar. This guide was great except for the fact that the NPC does not show up in game. Where to remove the bow from the Reference Alias editor. If something does go wrong, the console will probably give you an error message of some kind. If I reopen my follower file on creative kit and edit something, like add more spells or change his looks for example.. After that I can't save the file properly because it's a "master file" or the file is already in use. Since the same issue (no dialog) was solved by myself and at least one other person here, you may want to add to your tutorial that there may be an issue with FemaleNord (or at least if there is an issue, try changing the voice). "If you get an error about a script failing to update, it means that you don't have the game's source scripts (.psc files) located in the Data/Scripts/Source folder.
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