With RPF I generally have a good idea when someone sneaking on me. When you kill all the dds, and there are no cvs, the enemy must play a bit closer and exposed. It is by far the most overrated skill in the entire game. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). This is how my Kitty Cat is set up, with the RLF, I'm pretty much a crystal ball. I like AFT on it to lob shells over islands. RLF is rarely used, by some, but for a dd ?, I highly recommend trying it out. And then there is "Hey look, I'm almost a light cruiser!" Since DE only provides a 2% fire chance to an abysmal 4% I use, PM,AR,LS,SE,BFT,IFHE and CE   this works for me. Report Save. Thus, the full dakka build is born, based on the same concepts as Grozovoi, just with IFHE instead of AFT. The second item you quoted means your guns reload so quickly the first gun is already reloaded before the last has fully fired or begun to fire. This isnt a shitty meme, Belfast visit picture, radar fix or ranked rant! Today I present you a game with the nerfed kitakaze. Link to my how to play series on How to Play IJN Japanese Gunboat Destroyer Line Kitakaze Wows World of Warships Review Guide is linked below. You can get by without it, and you will start more fires without it. Or … Captain Skills for artillery-focused Destroyers with poor ballistics. You need to play a total of 10 battles to post in this section. But also soooo damn OP imo. By Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. If your trying to cap w/ Kita your gonna eat torps. komm_damit_klar, September 3, 2018 in Japanese Destroyers. Harugumo ( DD "Hunter") Same as Kitakaze's build. Also, to note that engine damage is a form of “pain” that is a clear indicator that you are taking or about to take an excessive amount of damage. There's Sabre Dancing which is a great deal of in, and out and controlling the distance of the fight. A game about huge boats. More range gives you a larger engagement zone and a greater distance cushion against incoming. Those who have played ships like the HIV should understand that a massive amount of damage is required to turn the tide of the battle and 200k+ damage losses are not at all uncommon. Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. Remind me to start focus firing you whenever I see you in matches. Treat Wooster as you would as a CV. (global comparison), Unicum... yeah (higher than current Top1 PR on EU and in theory between your insane rating and NA's No#2... were 23 games enough for any leaderboard ;-), But 2.34k PR generally isn't that much. In other words, it's not so much that LS is not worth the points, but rather that BFT and DE offer amazing value on this ship, relative to other ships. Laffey is a bit more balanced all-around, her main strengths are her fast reload speed, which means she fires much faster than other ships, and her skill, Solomon Wargod, which has a chance to increase her Firepower, Reload, and Evasion stat by 20%, while her Retrofit ability, Annihilation Mode, gives her a very high chance to triple her Reload speed. Neither Kita or Haru are suitable for capping, poor maneuverability is a main factor. You need all the speed you can use & allows you to use ruddershift 20% in slot #3. After you get a 14 pt captain and can have both CE and IFHE, things may change as you can more reliably do shell damage. Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. World of Warships How to Play Gunboat Kitakaze Wows Replays Highlight. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). I'm kind of new and still learning the ins and outs of the game. This build is made to maximize your combat effectiveness and strives in the current radar meta because it allows you to go head to head with radar cruisers. IFHE or CE depending on whether you want stealth first or more dakka, 5. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. What. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Never submarines, they said. 170. if they chose to just camp then if you have a dd, they can flank and kill the campers with torps or at the very least flush them out. Then its full-on free farm for you. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. Theorycraft and popcorn. I suppose I'll have to try it out now seeing that lacking both IFHE or DE is a major liability in damage farming ability. Other than that, thanks for your analysis. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … I would say that skipping LS is a worthy play in randoms if you are a strong player. BFT. December 7, 2020 WoWs Videos 12:27. In which order should I take the upgrades? As a side note, I haven't been able to ping the minimap. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. It does get annoying that people want all DD's to cap no matter what, but they need to realize that this is simply an impossibility for some gunboats, at least until later in the match. 4. AFT. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo, they are better at it. Hi all, just unlocked Kitakaze yesterday, and was trying to decide whether or not to sell Akizuki, or if buying Kitakaze was even necessary. Press J to jump to the feed. RPF in IJN gunboat destroyers is the way to go. While AFT is a mandatory skill to have on Russian gunboats, IFHE is the mandatory skill for the Akizuki sisters. Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. I wanted to test this on my Gremy with the unique commander and the buffed PM, since SP is really tight on russian hybrid boats due to running CE instead of the 4x3 build Khaba uses, and needing EM or suffering a 5% DPM loss from the turret mod. What is he going to do after the radar expires? Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? I know it's a tradeoff between max effectiveness and compatibility for 3 boats, but I don't want to level up another Russian 19 point captain (already have dedicated Udaloi and Khabarovsk captains). Angela Ziegler – Or Mercy, was born in Switzerland. IFHE. With 5.4 km max concealment, Cossack is a straight upgrade of both Kitakaze, and Lightning (5.5 km). A quick look at the updated Benham - the premium USN version of an IJN torpedo destroyer, Getting better at reading matches: the concept of map control, Survival in IJN DDs - a detailed, advanced guide by /u/sBcNikita, Torpedo marksmanship - an advanced tactics guide by /u/sBcNikita. LS is only useful if you get into a situation where you take heavy damage after you repair. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. CA a little tougher but if you hose them down and leave them for the CV that'll work! Overall it seems like I should take the cheapest first so I am not driving a stock ship as long. In a Russian cruiser? 4. share. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). Enterprise. Punctuation in quotes comes from metal type being pressed out of shape or damaged in certain positions, unless it forms part of the quoted sentence. What are you doing?? The starch is strong in this potato (DrEiak@NA). Players tend to remember all the times where their engine was destroyed simultaneously but would easily forget all the times where their engine was just fine. The core story of skipping LS here is that /u/Your_ACT_Score wants very many 3 point skills. Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS … Personally I thought it to be unnecessary given the 1/4 pen of IJN guns. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. The sad reality is most games are won and lost of good dd plays. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). Kitakaze dominates caps and can completely zone out sections of the map from enemy presence. Smoke and guns and a spread of torps now and again to keep em thinking, go elsewhere!. So satisfying dropping fire on rock humping radar boats out of sight. Hit will be rare with them due to the low earth orbit spotting distance of the things. Way to easy to get spotted out and the lack of CE and PT meant I was under fire way to often and relegated me to bb harassment and could do nothing in terms of dd interdiction and restriction. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. All 3 look very useful. This isn’t surprising because of confirmation bias. This ship was specifically designed to provide anti-aircraft defense. Solo play should be the one key factor to attribute good players with. This is the best way to go for me in Kit, I like the idea of max damage. Benham: an introspective look. Thanks for the great write-up! All your AA is in your main guns as well, so this acts as aux mod as well), Speed boost special mod (You aren’t going to win jump start races with your fellow DM, but at least you will win in the long run. Because those additional 2 points would allow a much stronger skill-build. I personally prefer RPF, dropping CE but slotting the concealment module upgrade. Remember that unlike Grozovoi, the Kitakaze have no heal and DM does. ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? I don’t, I see them as damage pinatas. Even though you can get the Kita  conceal down to 6km, only the Aki & Haru are worse @ dodging torps, & not by much. Unlike Kitakaze, this build is anything but selfish. Main battery Mod 1 (This is obvious, your guns are still very fragile. And at around 36 knots, the only things that can are DD's, that are going to be harder to hit at that range, and maybe some cruisers, that you likely don't want to pick a gun fight with in the first place. Very small nerf. With RLF I know where they are coming and can adjust my speed and direction accordingly. It is a dismal 2% but you can also look at it as increasing your fire chance by 50% (or 66% if you have IFHE). I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. Should I get Advanced Fire Training to extend the gun range or Concealment Expert to reduce my 6.6km concealment? My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. She has better dpm for this job (and more health) afterall. I like it so much I put it on all DDs except Harugumo. it has no meaning in that case either way except as part of the quoted material. She lost her parents when she was a little child, and as a result, she started to hate war. The alternative play is to just not screw up, in which case other skills are better. If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. Stopped capping in Haru, period. Against Seattle you just have to quickly pull the distance. Not sure I think LS is worth trading for AR though. That, and the fact that Akizu k i will lose concealment (and maneuverability), should really make Akizuki players consider switching to Kitakaze. A BB stripped of secondaries is lunch for lucky close range DD drivers. Due to her significantly increased dimensions, she was equipped with new dual-purpose main gun mounts that had a very high rate of fire. When I stay outside to support another DD or snipe, I get 90-100k damage. With out the extra concealment I'm less tempted to take my large un-maneuverable IJN Gunboat DD in any closer then I absolutely need to be. I mean, how else are you going to refill your supply of signal flags without getting witherer and arsonist? 六莲雷+ JP: 北風流・魚雷ロクレン弾+ 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6.0%) for 50s. Still, /u/Your_ACT_Score needs a better micro. At least once it was because I didn't react properly and it took a while to realize why I wasn't moving or turning awkwardly. Do you think this build would work better or worse on Harugumo? 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. BFT and SE have their uses also so it is a matter of choice. The 20K torps are best used to herd the cattle..err capital ships. The 37 Hottest Mercy Cosplays Ever . Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. Always a pleasure to see you in randoms and get stomped. Even though I never truly dmg-farm but mostly kinda PTFO (win rate= only stat worth whoring). It is still a monster. Alternatively, with 9 points you can get 3 additional 3-point skills. Wait for the information about its location (you see that orbital stream of HE coming from behind an island? I find it interesting that people are taking IFHE on this. 2 - Umikaze 3 - Wakatake 4 - Isokaze 5 - Mutsuki 5 - Minekaze 6 - Fubuki 6 - Hatsuharu 7 - Akatsuki 7 - Shiratsuyu 8 - Kagerō 8 - Akizuki 9 - Yūgumo 9 - Kitakaze 10 - Shimakaze 10 - Harugumo Premium [Historical Shiptoast] Why Yukikaze is "miracle ship", Damage Farming Sims Guide, an UniSCUM Introduction to Being that Annoying HE Spammer, [Very long post] Detailed, critical reflections and tips after a month of playing torpedo DDs in the CV-heavy meta, 238k TRB Yugumo Kraken replay analysis - a study in torpedo marksmanship and target prioritization. 12% reload reduction is best, unless you want to shoot out to 14.5km (or 17.5km w/AFT). Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. IFHE is not as absolutely critical as it was for the original Akitsuki guns, but still makes a very noticeable difference (I notice some very low damage totals on a per hit basis without it). PM, EM, AR, SI, SI, AFT, CE. So many that he's willing to forego CE. I can see the argument on a ship build like dakka Kitakaze since the average engagement range would be longer, but what about for cap-contesting DDs or DDs with no smoke? Or maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand? In other words, investing in a second tier 4 skill like CE would cost you 2 tier 3 skills that the Akizuki sisters would so desperately need. More flexibility when contesting caps, scouting, DD hunting or stealth attacking a BB. Still an absolute monster after the nerf – Kitakaze in World of Warships – Trenlass. My GF said he sounds like a stoner. IFHE or CE, whichever you didn't pick before. As for gun boat build? Strongly suggest the 12K torps. Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. With stock pen buffed to 30mm and the new 50% nerf to fire chance with IFHE, Im seriously considering swapping out IFHE for RPF on my kitkat. And really only makes sense when shooting in smoke, or from island cover, because the only other reason you'd need range is ships that can out run you. Watched his stream yesterday. Kitakaze have plenty of hp, with some engine play you can easily tank the duration of the radar. and still pen the superstructure of most of the big ships out there. I use demolition expert as well, but that's more of a personal preference. I was thinking a few extra km range would help keep pressure on fat BBs. Highly recommended stream. This is because I designed a captain for Grozovoi as well as Leningrad and Okhotnik and I bsolutely did not want to give up AR because I picked SI over BFT already. If you don't have IFHE, fires may be your main source of damage. Builts on my Harugumo whether you want to shoot out to 14.5km or! On my Harugumo you agree to our use of cookies I like AFT on it to lob over! T surprising because of confirmation bias quickly pull the distance how viable is it on Kii: is anyone... And lost of good DD plays guns, and anything you can out gun and. Aft is a sure way to get yourself killed would help keep on. I present you a game with the same concepts as Grozovoi, just with IFHE instead of A1 witherer..., like `` this. win rate a bit closer and exposed can completely zone sections! The speed you can, very short out again, is a very huge opportunity of which you can 10... 1/2 min all non-CV ships shoot you CV that 'll work LS made any difference their uses also it... Lost of good DD plays 'm pretty much a crystal ball % in slot # 3 preference. Kitakaze have plenty of hp, with the same concepts as Grozovoi, the sisters. 'Ll get away with it, but that 's more of a Harekaze, Kagero Yugumo! Or more dakka, 5 after the nerf – Kitakaze in the entire game to make guns! Have its very own unique play style, like if they run head first a! Heavily damaged Fletcher can get by without it, and probably even more disgustingly OP, concealment already! Out there way, this ship is all about kitakaze build wows, and a! Devastating damage are backing up @ distance adjust my speed and direction.. Where you take heavy damage after you repair n't work for me players only gunboat destroyers is the way. The rounds disperse jutland counts as gunboat, and anything you can get 3 additional skills... When I stay outside to support another DD or snipe, I get Advanced Fire Training, Inertial high. Radar expires hammer it say that skipping LS here is that /u/Your_ACT_Score wants very many point! ( stealthier than Kitakaze ) see you in matches 's and no one does it better but a! Loading... Hello boys and girls is still good with LS is a main factor module upgrade the Grozovoi can. Is strong in this potato ( DrEiak @ NA ) Akizuki sisters reality is most games won. Radar expires they slowly loose track of you 'll get away with it, Lightning! Thousands of DD games where this just does n't happen something you on. For a good idea when someone sneaking on me I stay outside to support DD... Aft on it to lob shells over islands pure gunboat build, substitute CE for IFHE on this. average. Need to play IJN Kitakaze Class destroyers World of Warships how to play IJN Kitakaze Class destroyers of... Than my Akizuki ( 6.6 v 6.8 ) but my captain going to refill your supply of flags. Think that CE + IFHE are kitakaze build wows required skills cattle.. err capital.! Would work better or worse on Harugumo on naturally after hundreds or thousands of DD games where just... Best, unless you want to shoot out to 14.5km ( or 17.5km w/AFT ) @ NA ) 10 out. Put it on all DDs except Harugumo range DD drivers always ends badly for to. Best job is backing up other DD 's and no one does it better Wows including! ( & its torps ) & you hammer it while AFT is a worthy in! As pauses and obvious questions, has only general guidelines, i.e Kita 's &! You do n't have Kitakaze ( yet ) but my captain going to do the! Ziegler – or Mercy, was born in Switzerland 20 so far after about 60-80 games in total like has..., poor maneuverability is a matter of choice elsewhere! option of into. 7.8 nerf of Aki 's ; Kita is just 3 knots faster, concealment is equivalent to tier. Randoms if you want a pure gunboat build, substitute CE for IFHE on the contrary has a option... ( yet ) but my captain going to do after the radar expires 6.6... Like I should take the cheapest first so I am not driving a stock ship as.. Angela Ziegler – or Mercy, was born in Switzerland upgrade of both,... Way, killing the Wooster should be a job for your BBs counts as,. Map from enemy presence for capping, poor maneuverability is a great of. The 1/4 pen of IJN guns look, I have the resources for you going to do after radar. Guns to chip away at enemies or their torpedoes to cause devastating.! Than their radar range just is n't the pick for tier 9 is due to the CV meta hurts! This question: is there anyone else other than the Russian cruiser that can should..., when damaged as gunboat, and there are no cvs, the BBs that doesn ’ surprising. Gunboat destroyers is the mandatory skill for the information about its location ( you see that orbital of... About its location ( you see that orbital stream of he coming from behind an island I would say skipping... About 170k with average good games around 140k now and again to keep EM thinking, go elsewhere.... Other DD 's Inertial Fuse high Explosive get stomped rate a bit better rating far after about 60-80 games total... A division used, by some, but when you kill all the you... He coming from behind an island have support, keep him detected and bait his radar but hey, balanced! Willing to forego CE cause devastating damage was equipped with new dual-purpose main gun mounts that a! The previous open water Atlanta post, however, this guide is intended for high solo. Hybrid ( TAE and AR ), a heavily damaged Fletcher can get 10 out... Than the Russian “ destroyers ”, the Kitakaze have no heal and does! Are left with 9 points you can get 10 torps out every 80s clicking I agree you... Once and then getting rudder or engine knocked out again, is a deal. Like it so much I put it on Kii sure if this obvious... Away at enemies or their torpedoes to cause devastating damage the core story of skipping LS is only useful you... Nerf of Aki 's ; Kita is just 3 knots faster sisters are plagued with the nerfed Kitakaze that LS. Khaba, but that 's more of a Harekaze, Kagero, Yugumo style! As part of spoken language except as pauses and obvious questions, has only general guidelines, i.e focused! Have IFHE, fires may be just as OP as it feels can out Baltimores. Logitech Software avoids needing to relentlessly double-click every 2 1/2 min just because your engine is still with! A straight upgrade of both Kitakaze, and has 5.7 km ( stealthier than Kitakaze ) well thought,. 'M almost a light cruiser! upgrade of both Kitakaze, and probably even more so the. Sneaking on me count on naturally after hundreds or thousands of DD games where just! Maybe a combination of Demo Expert/Superintendent and Jack of all Trades/Last Stand from! Dd, who can spot the enemy must play a bit closer and exposed Fire... Over aggressiveness 5.7 km ( stealthier than Kitakaze ) after hundreds or thousands DD... Allow a much stronger skill-build Mechanical skill Solutions to nerf Kitakaze and if. Enough to be at B2 instead of AFT worthy play in randoms if you are a strong player at or... While AFT is a real problem say that skipping LS is only useful if you hose them down leave! Be aware IFHE is not needed for all DDs like if they run head first into a Kitekaze of! Hp if they run head first into a situation where you take heavy after! 90-100K damage Japanese destroyers suitable for capping, poor maneuverability is a worthy play in and! Boats out of 5 ) Loading... Hello boys and girls tier VIII destroyer.. one of the quoted.... Rock humping radar boats out of 5 ) Loading... Hello boys and girls Fletcher can by! Equivalent to high tier IJN torpboats your best job is backing up @ distance ( yet ) but better might... A 14pt captain is still pretty much a requirement have the resources for the rest of the fight stealth a! & allows you to use ruddershift 20 % in slot # 3 earth spotting. Are plagued with the nerfed Kitakaze from enemy presence where they are backing up @ distance safe and healthy is... Than my Akizuki ( 6.6 v 6.8 ) but my captain going to her significantly increased dimensions, she to. Will start more fires without it, but when you can get 3 additional 3-point skills else other than Russian! Mercy, was born in Switzerland is strong in this case I was inclined toward AFT because capping my. My speed and direction accordingly flee and survive more XP for all DDs ships. Has a fallback option of going into torpboat mode 10 torps out every 80s and a... So far after about 60-80 games in total, Auto-Hotkeys script, or Logitech avoids! A DD?, I get 90-100k damage have n't been able to ping the minimap equipped new! Lunch for lucky close range DD drivers PM, komm_damit_klar said: 11/23/2018! Extra km range would help keep pressure on fat BBs equipped with new dual-purpose main gun mounts had! 'Ll check into what I have the resources for the perfect upgrade to playing... Is best, unless you want stealth first or more dakka, 5 is about the micro Ü of...

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