Use it if it’s the best you have, but go for Vanguard if you can. I personally would STRONGLY recommend choosing death as a secondary and going up to feint, as stacking a feint and hex double any damage, not to mention how much they add when you stack a potent feint, regular feint, hex, and potent hex. What lies below is by no means the only way to be a successful Balance wizard. See MLHagan’s explaination on page 2 of this post for the round by round reasoning as to why. Gargantuan Sandstorm does more damage than Power Nova. Many player have indicated they will use the spreadsheets to calculate the damage for Judgement so they know exactally how many pips it requires to dispatch the enemy. Are place amongst the Spiral is a mystery to most and we go mostly misunderstood. For those of us who have taken Fire use Keen to bring the accuracy up on Damage Over Time (DOT) to to a much more dependable 85%. Once your turn is finished discard all of the treasure cards you just made, putting them back into your sideboard. A gargantuan sandstorm deals more damage than power nova for pretty much half the cost. Balance vs Other Schools in Damage per Pip. Spell, seeing how each, unlike the Helpful Mander, mostly Buff themselves, and you occasionally, and attack like there is no tomorrow! At lower levels this spell can get you into big trouble as the mobs and bosses use the pips you give them. This collection is meant to compliment Tarlac Sandweavers Balance Guide. Feeding Pets. Cards like Tough only add 75 damage to total of Judgement, not to its 100/pip. If you want to learn about these two spells, read page two and three of this thread, they are excellent. On each of the dungeons I put a link to the gear page and what to go for in your school Level 60-90 or … I never use it. Available in the Crown Shop. It seams to me that but what others have been saying that it’s not a question of it being an “X” pip spell or the damage level of the spell. For larger bosses, you can take a few rounds to prep a big attack. Don’t undervalue the flexibility Judgement gives. Mander casts Donate. Mander In Celestia I have been using him in CL a bit. I am drifting off but the conversation goes something like this. Mobs in MB have 525 HP. If you want a decent improvement at level 130 and want the iconic level 130 look, go for Vanguard. They are all random. Fall Scroll of Fortune Overview (2020) September 8, 2020. Level 30 Dropped Gear Guide Mount Olympus remains to date one of the most popular farming spots in Wizard101. For larger bosses, you can take a few rounds to prep a big attack. What you see is what you get damage wise. It also shows how great we are (after 25th level) compared to other schools. While in an empowerment aura using blades Power Nova is great to use. This should allow you to get a shot off by round 3 that kills almost any mob in the game. You can farm it from The Great Troll in Colosuss or you can buy it from the Amulet Dealer in Marleybone. Use this consistencey to your advantage. Have a larger target, blade and wait to accumulate 4-5 pips. The Storm Minion’s power will overwhelm the opponent, making them chose whether to attack it, leaving you free to do whatever, or you, leaving the minion to continue its rampage. Read this WHOLE link. That is 648 worth of Judgment with BB and Hex. Many members of the Central community contributed to the creation of this thread. Hydra Talents Thanks to Cassandra Storysmith for assembling this. The minion should be dead, so you can feint up and hit this round. What’s the best gear for a max level Fire Wizard (currently level 130)? Hope this helps and thanks for your time! This example describes the process for Sandstorm with the Deck of Perfect Harmony. Helping Hand now revives with a 50 point initial heal. Now that you know which gear to get, you have to actually get the stuff. I spent my time casting donate and Eblade. You can stack three types: 30% necklace weakness, the 25% Power Nova weakness, and the 25% (normal balance) weakness. I have even seen fire in all jade before, which for anything outside of pvp is stupid to me, unless they were fighting a fire boss with all fire minions, in a volcano raining fire on everybody(pointless), and oh, no outgoing healing either, just wanted to sit there in gear they can’t do anything in. Once your gear aproaches max boost (lvl 50+) Hydra can regularly do 330+ per head with only a BB. Balance in the Arena This is a topic that is vast and complicated. What more could you want (other than a Balance prism)? It also means that next round the monster will have 3 or so pips and will be less likely to try recasting BM/W on me as they can use other moves. This is a great chart to refer other’s who may feel that there is a power difference that they may deem unfair. Once you get SB power no longer becomes an issue. Each minion is like a D.O.T. Save my name, email, and website in this browser for the next time I comment. Ra, Gargantuan, BB, and Amplify. The only thing that really affects the entire Hydra attack is Weakness. Doesn’t always work, but it’s good to keep communication open. You may find it helpful. Each minion is like a D.O.T. Hey everyone! My main focuses are optimizing farming and crafting, but I enjoy occasional PvP and PvE as well. Look for rank 5 snacks at Bazaar. Balance Blade + 25% Blade Storm + 20% Hex + 30% Feint + 70%, Tower shield -50% Weakness -25% Plague -20%, Death Trap +30% Death Blade +40% Curse +20% Feint + 70% Death Prism Life Trap +25% Spirit Blade +35% (for Death) Spirit Trap +25% (for Death) Spirit Trap +25% (for Life), Death Shield -80% Either Shield -70% Legend Shield -70% Spirit Shield -50%, Fire Trap +25% Fire Blade +35% Fire Prism Feint + 70% Wyldfire +25% Elemental Blade +35% (for Fire) Elemental Trap +25% (for Fir) Elemental Trap +25% (for Ice), Fire Shield -80% Thermic Shield -70% Volcanic Shield -70% Elemental Shield -50%, Ice Trap +30% Ice Blade +40% Ice Prism Feint + 70% Fire Trap +25% BaleFrost +25% Elemental Blade +35% (for Ice) Elemental Trap +25% (for Fir) Elemental Trap +25% (for Ice), Ice Shield -80% Thermic Shield -70% Glacial Shield -70% Elemental Shield -50%, Life Trap +25% Life Blade +40% Feint + 70% Life Prism Spirit Blade +35% (for Life) Spirit Trap +25% (for Death) Spirit Trap +25% (for Life), Life Shield -80% Either Shield -70% Dream Shield -70% Spirit Shield -50%, Myth Blade +35% Myth Trap +25% Feint + 70% Myth Prism Storm Trap +25% Wind Storm +20% Buff Minion +40% Time of Legend +25% Spirit Blade +35% (for Myth) Spirit Trap +25% (for Myth) Elemental Trap +25% (for Storm), Myth Shield -80% Legend Shield -70% Dream Shield -70% Spirit Shield -50%, Storm Trap +25% Storm Blade +30% Wind Storm +20% Storm Prism Myth Trap +25% Feint + 70% Dark Wind +25% Elemental Blade +35% (for Storm) Spirit Trap +25% (for Myth) Elemental Trap +25% (for Storm), Storm Shield -80% Glacial Shield -70% Volcanic Shield -70% Elemental Shield -50%, School, Buff’s, Debuff’s Balance, 4, 3 Death, 8, 4 Fire, 7, 4 Ice, 8, 4 Life, 6, 4 Myth, 10, 4 Storm, 9, 4. Scroll down to eberle’s post. We are a Wizard101 and Pirate101 Fansite. You will require fewer sheilds and healing because not many mob members can do much to you in 2 rounds. I like to think of it as a Pixie a round for three rounds for only 3 pips. I’d recommend farming for the reagents and just cherishing a successful drop if it happens to you. If you’re the hitter, blade until you can kill and then kill, if you’re the healer / ice-imitator, buff the hitter and keep everyone alive, and if you’re a support, buff the hitter. What about my shields? Yes, they can be cleared by a wand spell, just like a tower shield. I his shields and donate now come in much more handy than they did in MB, MS, & DS. Currently, the best helm, boots, and ring for attacking are of the Dragoon set, obtained in the Catacombs. Over time, he attempts to repay you for the 3 pip investment by casting Donate Power, which in my experience, he does often. We can fake it all pretty well. 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